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  <title>BuilderFox — Dev Blog</title>
  <subtitle>Major updates from BuilderFox — games that think back.</subtitle>
  <link href="https://builderfox.com/feed.xml" rel="self" />
  <link href="https://builderfox.com/" />
  <updated>2026-06-09T00:00:00Z</updated>
  <id>https://builderfox.com/</id>
  <author>
    <name>BuilderFox</name>
    <email>aaron@builderfox.com</email>
  </author>
  <entry>
    <title>Opening Bell</title>
    <link href="https://builderfox.com/blog/opening-bell/" />
    <updated>2026-06-09T00:00:00Z</updated>
    <id>https://builderfox.com/blog/opening-bell/</id>
    <content type="html">&lt;p&gt;Every wrestling show opens the same way. The lights come up, the music hits, and somebody walks to the middle of the ring with a microphone to tell you exactly what they intend to do about it. Consider this BuilderFox&#39;s opening promo.&lt;/p&gt;
&lt;p&gt;We&#39;re BuilderFox — a small creative agency that builds and publishes games where thinking is the fun part. Our first headliner is &lt;strong&gt;Wrestling City Tactics&lt;/strong&gt;, a turn-based tactics RPG where you command a roster of original wrestling personas on a grid, build stables and factions, and steer the rivalries and storylines that decide who runs the city.&lt;/p&gt;
&lt;p&gt;Why wrestling, and why tactics? Because wrestling already &lt;em&gt;is&lt;/em&gt; a strategy game. Every great match is a plan disguised as a fight: position, timing, knowing when to sell and when to strike. Kayfabe is the longest con in entertainment — an entire industry built on total commitment to the bit. Tactics games run on the same fuel: position, timing, reading your opponent, committing to the plan. Put them on the same grid and the genres don&#39;t clash; they shake hands and then betray each other, which is exactly the energy we want.&lt;/p&gt;
&lt;p&gt;Here&#39;s what to expect from this blog: major updates only. When we crack a design problem — how the grid changes what a &amp;quot;match&amp;quot; means, how a persona becomes a play style — we&#39;ll write the deep-dive. When new personas join the roster, you&#39;ll meet them here first (originals only; no borrowed faces, ever). And when the game hits a real milestone, we&#39;ll say so plainly, without a drum roll.&lt;/p&gt;
&lt;p&gt;And here&#39;s what we won&#39;t do: invent news. No weekly filler, no roadmap theater, no &amp;quot;exciting things coming&amp;quot; posts that say nothing. The game is in production. That is the entire, honest status report — no date to announce, no platforms to list, and no screenshots we&#39;d have to apologize for later. When something becomes true, you&#39;ll read it here.&lt;/p&gt;
&lt;p&gt;So that&#39;s the promo: small studio, sharp game, blog that respects your time. The bell rings when the game is ready, and not a moment before.&lt;/p&gt;
&lt;p&gt;Want to be there when it does? &lt;a href=&quot;mailto:aaron@builderfox.com?subject=Notify%20me%20%E2%80%94%20Wrestling%20City%20Tactics&quot;&gt;Join the notify list&lt;/a&gt;.&lt;/p&gt;
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  </entry>
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